Senior Firearms Concept Designer with 5+ years of experience working in freelance and AAA game development. I specialize in designing functional, realistic firearms and have worked across a full production cycle as the sole weapons designer on a AAA project. My passion lies in combining authentic mechanics with creativity to deliver designs that stand out in both gaming and real-world applications.
Via SQETCH Studio it was my pleasure and honor to work full-time on my first AAA project in the video game industry, working for Sharkmob. I've designed weapons of about every class, including attachments. I learned working with industry standard pipelines, changing direction when necessary, and working in a team. I've had a great time, met amazing people and created some awesome designs.
Worked in a team to develop air rifles, BB and gel-BB guns, and foam dart blasters. I was responsible for early explorations, design iterations and pre-production CAD modeling. Over a two year period I was involved in over 13 projects, some of which can be found in my portfolio.
Over the years I’ve worked with various companies and individuals such as Activision-Blizzard, Tencent, LOK Grips, KM3 Solutions, Yoder Customs, ShareCreators, JMAC Customs, Storm Airsoft, and Qing Wu Ku on projects for videogames, novels and tabletops, airsoft, nerf blasters and firearms.