These are the weapon concepts I made for CoD: Mobile back in August 2019. My work consisted of three concepts and one finalized version.
Personally I like the first one the best. I got hired because they wanted realistic looking weapons, they said. The designs after the first one will give you a crystal clear view of what they actually wanted. In my opinion, nonsense details like that break down good design elements, but oh well. It’s their game, not mine. Besides, I had fun creating these designs, and learned a lot about working with heavy time constraints, working under pressure, and adjusting my designs based on feedback.